//Program by:
//Ben Schmidt - bjs778 - 11054018
//Mike Nimeck - mfn028 - 11053045
//Jeff Huang - jlh105 - 11050226
//
//Fully implemented by hand, but OpenGL SuperBible example
//used heavily as reference

#version 330

// Simple flat shading FS
flat in vec4 object_color;

layout (location = 0) out vec4 color;
uniform sampler2D sprite;

void main(void)
{
    color = object_color;
}
